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Media Studies

A research guide for students looking for scholarly publications in the field of media studies.

Select Games Studies Journals

Game Studies: The International Journal of Computer Game ResearchGame Studies' mission is to explore the rich cultural genre of games; to give scholars a peer-reviewed forum for their ideas and theories; to provide an academic channel for the ongoing discussions on games and gaming.

Simulation & Gaming: Simulation & Gaming appraises academic and applied issues in the expanding fields of simulation, computer- and internet-mediated simulation, virtual reality, educational games, video games, industrial simulators, active and experiential learning, case studies, and related methodologies.

International Journal of Computer Games Technology: International Journal of Computer Games Technology is an open access journal that publishes original research and review articles on both the research and development aspects of games technology covering the whole range of entertainment computing and interactive digital media.

GAME – Games as Art, Media, Entertainment: GAME – Games as Art, Media, Entertainment is an international, peer-reviewed, free access scholarly journal dedicated to games and play.

Journal of Games Criticism: The Journal of Games Criticism is a non-profit, peer-reviewed game studies journal that strives to connect the conversations between traditional academics and popular game critics. The journal strives to be a producer of feed-forward approaches to video games criticism with a focus on influencing gamer culture, the design and writing of video games, and the social understanding video games and video game criticism.

JMIR Serious GamesJMIR Serious Games is a multidisciplinary journal devoted to computer, web, virtual reality, mobile applications, and other emerging technologies that incorporate elements of gaming, gamification or novel hardware platforms such as virtual reality devices or wearables. The journal focuses on the use of this technology to solve serious problems such as health behavior change, physical exercise promotion (exergaming), medical rehabilitation, diagnosis and treatment of psychological/psychiatric disorders, medical education, health promotion, teaching and education (game-based learning), and social change.

Select Books on Game Studies

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