This series will present lectures on research and development in computer graphics and geometric modeling for an audience of professional developers, researchers and advanced students. Topics of interest include Animation, Visualization, Special Effects, Game design, Image techniques, Computational Geometry, Modeling, Rendering and others of interest to the graphics system developer or researcher.
Human-Centered Informatics (HCI) is the intersection of the cultural, the social, the cognitive, and the aesthetic with computing and information technology. It encompasses a huge range of issues, theories, technologies, designs, tools, environments and human experiences in knowledge work, recreation and leisure activity, teaching and learning, and the potpourri of everyday life. The series will publish state-of-the-art syntheses, case studies, and tutorials in key areas.